Season
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Twists/Changes
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- Game lasted 42 days instead of the typical 39
- Past votes tiebreaker introduced
- Jury votes revealed at Reunion Show
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- Game reverted to 39-day format
- Tiebreaker challenge used for the first time
- Tribe Switch
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- 18 Contestants
- Returning Players
- Three Starting Tribes
- No supplies given (except a machete and a pot)
- Tribe Absorption*
- Kidnapping
- Tribe Switch*
- Individual challenge held before merge
- Delayed Merge / 9-person merged tribe
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- Tribal Separation by Gender
- Double Tribal Council*
- Pre-merge Individual Immunity Challenge
- Individual immunity winner gives an extra immunity to a member of the other tribe
- Tribe Switch
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- 20 Contestants
- Schoolyard Pick (Contestants choose their own tribe members)
- Contestants Eliminated without a Tribe
- Double Tribal Council
- Pre-merge Individual Immunity Challenge
- Tribe votes to give a member of the other tribe individual immunity
- No Merge / Tribe Absorption
- Exile Island (one time only)
- Fire-making tiebreaker first used
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- Returning Players as Unofficial Tribe Leaders
- Returning players mixed with new players
- Tribe Switch
- Double Tribal Council
- Pre-merge Individual Immunity Challenge
- Hidden Immunity Idol
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- Four Starting Tribes
- Tribal Separation by Gender and Age
- Exile Island*
- Hidden Immunity Idol played after the votes are read
- Simultaneous Tribe Dissolve and Switch (Schoolyard Pick)
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- 19 Contestants
- Tribes divided by one contestant
- Haves vs. Have Nots
- Exile Island
- Hidden Immunity Idol played after votes are cast*
- Tribe Switch (Schoolyard Pick)
- Post-Merge Team Immunity Challenge
- Pre-merge jury members
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- Tribe Switch
- Hidden Immunity Idol hidden in plain sight
- Kidnapping
- Final Three with 7-person jury
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- Returning Contestants
- One-time use Immunity Idols
- Exile Island
- Hidden Immunity Idol
- Two contestants simultaneously exiled pre-merge
- Contestants exiled before an Immunity Challenge and given individual immunity for the round
- Tribe Switch (Schoolyard Pick)
- Final Two with 8-person jury*
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- Schoolyard Pick (Contestants choose their own tribe members)
- One-time use Immunity Idols
- Exile Island
- Hidden Immunity Idol
- Luxury Choice on Exile
- Two Tribe Switches*
- Double Tribal Council
- Pre-merge Individual Immunity Challenge
- Pre-merge jury member
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- First Impressions
- One-time use Immunity Idols
- Exile Island
- Two contestants simultaneously exiled pre-merge
- Hidden Immunity Idol
- Mutiny offered to one of the two exiled contestants
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- Returning Players
- Tribal Separation by Notoriety
- Hidden Immunity Idol
- Double Tribal Council
- Pre-merge Individual Immunity Challenge
- Pre-merge jury members
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- Tribal Separation by Age*
- Medallion of Power
- Hidden Immunity Idol
- Tribe Switch
- Double Tribal Council
- Pre-merge Individual Immunity Challenge
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- Redemption Island
- Returning Players as Unofficial Tribe Leaders
- Double Elimination*
- Hidden Immunity Idol
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- Redemption Island
- Returning Players as Unofficial Tribe Leaders
- Double Elimination
- Hidden Immunity Idol
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- Tribal Separation by Gender
- Tribes living together on one camp for a limited time*
- 2 Hidden Immunity Idols at one camp (one for each tribe); if one tribe member finds the other tribe's idol, he/she must hand the idol to a member of the other tribe before the next Tribal Council
- No clues to the Hidden Immunity Idol
- "Do-It-Yourself" Challenges
- Tribe Switch
- Joint Tribal Council
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- Three Starting Tribes
- Returning Players as Unofficial Tribe Leaders
- Hidden Immunity Idol hidden in plain sight
- Tribe Absorption
- 11-person merged tribe
- Final Three with 8-person jury
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- Returning Players
- Hidden Immunity Idol
- Tribe Switch
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- Three Starting Tribes
- First Impressions
- Official Tribe Leaders (at First Impressions only)
- Tribe Dissolve
- Hidden Immunity Idol
- Merged tribe's Hidden Immunity Idol can be played after the votes are read*
- Final Two with 9-person jury
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- Blood vs. Water
- Exile Island
- Hidden Immunity Idol
- Tribe Switch
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- Three Starting Tribes
- Tribal Separation by Profession
- Tribe Leaders (on Day 1 only)
- Hidden Immunity Idol
- Tribe Dissolve
- Extra Vote
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- Returning Players
- Tribe Expansion
- Hidden Immunity Idol hidden at challenges
- Vote Steal
- 13-person merged tribe
- Consensus tiebreaker used for the first time
- Final Three with 10-person jury
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- Three Starting Tribes
- Tribal Separation by Profession
- Hidden Immunity Idol
- Three-tribe Tribe Switch without dissolution
- Vote Blocker
- Right to abstain from voting at Tribal Council, with right to an Extra Vote at a future Tribal Council
- Simplified final four Tribal Council
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- Ghost Island (variant of Exile Island)
- Legacy Advantage
- Extra Vote
- Meager Supplies
- Tribe Leader (on Day 1 only)
- Hidden Immunity Idol
- Idol that expires after a set number of Tribal Councils*
- Tribe Expansion
- Double Elimination with merged tribe split into two teams
- Final Tribal Council tiebreaker used for the first time
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- Tribal Separation by Success in Life
- Hidden Immunity Idol
- Tribe Expansion
- Idol Nullifier
- Vote Steal
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- Edge of Extinction (variant of Redemption Island)
- Returning Players as Unofficial Tribe Leaders
- Advantage Menu
Reward Steal
Extra Vote
Individual immunity to be used similar to a Hidden Immunity Idol
- Hidden Immunity Idol
- Tribe Expansion
- Extra Vote
- Joint Tribal Council
- Final Three with 13-person jury
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- Island of the Idols (variant of Exile Island)
- Hidden Immunity Idol
- Idol that expires after a set number of Tribal Councils
- Vote Blocker
- Tribe Switch
- Safety Without Power
- Pre-merge jury member
- Double Elimination with merged tribe split into two teams
- Advantage Option
- Idol Nullifier
Extra Vote
Hidden Immunity Idol that must be played for another player
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- Returning Players
- Increased prize money
- Edge of Extinction
- Fire Tokens
- Hidden Immunity Idol
- Idol that expires after a set number of Tribal Councils
- Safety Without Power
- Vote Steal
- Tribe Expansion
- Idol Nullifier
- Double Tribal Council
- 50/50 Coin
- Extortion Advantage
- Final Three with 16-person jury
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- Game lasted 26 days instead of the typical 39
- Three Starting Tribes with no Tribe Switch
- Beware Advantage
- Hidden Immunity Idol
- Vote Steal
- Shot in the Dark
- Summit
- Double Tribal Council
- Earn the Merge
- Exile Island
- Double Elimination
- Do or Die
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- Game lasted 26 days instead of the typical 39
- Three Starting Tribes with no Tribe Switch
- Beware Advantage
- Hidden Immunity Idol
- Knowledge is Power
- Shot in the Dark
- Advantage Amulet, whose power depends on the number of people holding onto it:
Extra Vote
Vote Steal
- Hidden Immunity Idol
- Summit
- Idol Nullifier
- Earn the Merge
- Exile Island
- Double Elimination
- Do or Die
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- Game lasted 26 days instead of the typical 39
- Three Starting Tribes with no Tribe Switch
- Beware Advantage
- Shot in the Dark
- Summit
- Idol that expires after a set number of Tribal Councils
- Vote Steal
- Knowledge is Power
- Earn the Merge
- Double Elimination
- Choose Your Champion
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- Game lasted 26 days instead of the typical 39
- Three Starting Tribes
- Hidden Immunity Idol
- Shot in the Dark
- Summit
- Bank Your Vote Advantage
- Inheritance Advantage
- Earn the Merge
- Post-Merge Team Immunity Challenge
- Control a Vote Advantage (variant of Vote Steal)
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- Game lasted 26 days instead of the typical 39
- Returning Player
- Three Starting Tribes
- Amended Sit-out Rules
- Hidden Immunity Idol
- Shot in the Dark
- Observing
- Summit
- Earn the Merge
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- Game lasted 26 days instead of the typical 39
- Three Starting Tribes
- Hidden Immunity Idol
- Shot in the Dark
- Summit
- Earn the Merge
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