Let's Get Rid of the Weak Players Before We Even Start

Let's Get Rid of the Weak Players Before We Even Start is the premier episode of.

Day 1
Sixteen castaways already split into two tribes, Timbira and Jalapao, were dropped off by truck in a clearing. The game started immediately with Jeff Probst announcing that the tribes will only have 60 seconds to gather as many supplies from the back of the truck as they could. Timbira hoarded all of the water and food supplies, leaving Jalapao with only some melons and few supplies. Jeff then announced that the tribe's campsites were about a 4-hour trek by foot away, that one person from each tribe "would not be making the journey" and a vote would take place immediately. Jalapao voted for Sandy and Timbira voted for Sierra. Sandy and Sierra thought they were being voted out the game, but Jeff announced that they would only not be making the trek to camp, and instead, they would be flown to their respective campsites by helicopter. When Sandy and Sierra arrived at their respective campsites, they were given the option to start setting up camp or follow clues to a disposable Hidden Immunity Idol that can only be used during their tribe's first Tribal Council. Sandy opted to follow the clues, but did not find the idol before her tribe arrived. Sierra opted to start setting up the camp in order to improve her impression with her tribe. Carolina was upset that Sandy did not work on the campsite. Timbira's trek did not end until dark, by which time Sierra had built a shelter big enough to house the entire tribe. Despite her hard work, Coach's view on Sierra did not change and he still wanted to vote her out first.

Day 3
Sandy resumed her search for the Hidden Immunity Idol, but was stumped by the second clue. At the Reward/Immunity Challenge, Sandy gave Jalapao a big lead by building the staircase quickly. However, Brendan and Erinn quickly solved the table maze for a comeback victory for Timbira. Back at Jalapao's camp, Carolina's bossy personality irritated the others, while Sandy's effort at the challenge impressed her tribemates. Still concerned about being voted out, Sandy went searching for the Hidden Immunity Idol before Tribal Council, but was again unsuccessful. At Tribal Council, Jalapao decided that Carolina should leave and she was unanimously voted out 7–1. Before sending the tribe back to camp, Jeff gave them flint.

Reward/Immunity
Challenge: A River, Run Though It Six members of each tribe would race across a series of sand hills and into a river to retrieve a raft with puzzle planks tied to it. When all six members of the tribe returned to shore with the raft, the puzzle planks could be untied and taken back to the start line. The two remaining tribe members would assemble the planks into a staircase. Once all of the tribe was at the top of the staircase, two tribe members would work together to navigate a peg through a table maze, which would release the tribe's flag, giving that tribe victory in the challenge.

Reward: Tribal Immunity and flint

Winner: Timbira

Voting Confessionals
Retrieved from Survivor Shrine